Exploring Virtual Reality as a Pedagogical Tool in Architectural Project Analysis

Authors

DOI:

https://doi.org/10.46421/entac.v20i1.6233

Keywords:

Virtual Reality, Architectural Design, Education, Immersive Virtual Simulations

Abstract

The construction industry has been investing in technological tools, such as Virtual Reality (VR), to facilitate the analysis and comprehension of architectural projects. The use of advanced tools to visualize designed spaces is not limited to design professionals but also proves to be a powerful learning tool for students. This study aims to analyze the potential application of VR tools and immersive simulations in the design and development process of architectural proposals. The applied methodology consisted of a Pre-Project Evaluation conducted with third-year students, where project proposals were developed for the spaces comprising the program requirements of a Cultural, Leisure, and Sports Center. The development of two to four project proposals for each environment was stipulated to encourage discussion based on the analysis of circulation, layout, dimensions, and lighting. The results indicated that immersive simulations significantly contributed to the discussion of the different projects. The students considered VR to be a tool of substantial contribution to the advancement of the projects. The contribution of this study lies in its ability to enhance students' communication, understanding, and evaluation of spatial aspects in architectural projects.

Author Biographies

Juliana Bambini Mandola, Universidade Estadual de Londrina

Mestrado em Arquitetura e Urbanismo (2021) pela Universidade Estadual de Londrina. Doutoranda em Arquitetura e Urbanismo no Programa Associado UEM/UEL de Pós-Graduação. 

César Imai, Universidade Estadual de Londrina

Pós-doutorado pelo Instituto de Arquitetura e Urbanismo da Universidade de São Paulo (2018). Professor Associado da Universidade Estadual de Londrina no curso de Arquitetura e Urbanismo. 

References

HOU, N.; NISHINA, D.; SUGITA, S.; JIANG, R.; KINDAICHI, S.; OISHI, H.; SHIMIZU, A. Virtual reality space in architectural design

education: Learning effect of scale feeling. Building and Environment, Volume 248, p. 1-11, 2024, ISSN 0360-1323. DOI: https://

doi.org/10.1016/j.buildenv.2023.111060

CHI, H.-Y.; JUAN, Y.-K.; LU, S. Comparing BIM-Based XR and Traditional Design Process from Three Perspectives: Aesthetics, Gaze

Tracking, and Perceived Usefulness. Buildings, Volume 12, p. 1-15, 2022. DOI: https://doi.org/10.3390/buildings12101728

POTSELUYKO, L.; RAHIMIN, F. P.; DAWOOD, N.; ELGHAISH, F.; HAJIRASOULI, A. Game-like interactive environment using BIM-based

virtual reality for the timber frame self-build housing sector. Automation in Construction, Volume 142, p. 1-18, 2022, ISSN

-5805. DOI: https://doi.org/10.1016/j.autcon.2022.104496

HAJIRASOULI, A.; BANIHASHEMI, S.; DROGEMULLER, R. FAZELI, A.; MOHANDES, S. R. Augmented reality in design and construction:

thematic analysis and conceptual frameworks. Construction Innovation, Volume 22, p. 412-443, 2022. DOI: https://doi.org/10.1108/

CI-01-2022-0007

MAZHAR, A. A.; AL RIFAEE; M.M. A systematic review of the use of virtual reality in education. In: 2023 International Conference on

Information Technology (ICIT), Amman, Jordan, p. 422–427, 2023. DOI: 10.1109/ICIT58056.2023.10225794

TAN, Y.; XU, W.; LI, S.; CHEN, K. Augmented and Virtual Reality (AR/VR) for Education and Training in the AEC Industry: A Systematic

Review of Research and Applications. Buildings, Volume 12, p. 1-25, 2022. DOI: https://doi.org/10.3390/buildings12101529

KWAK, E. Impact of the digital design process in an architectural engineering technology program: Integration of advanced digital

tools (work in progress). In: 2023 ASEE Annual Conference & Exposition, Baltimore, Maryland, p. 1-12, 2023. DOI: https://

doi.org/10.18260/1-2--43497

GEBCZYNSKA-JANOWICZ, A. Virtual reality technology in architectural education. World Transactions on Engineering and

Technology Education, Volume 18, p. 24-28, ISSN: 1446-2257, 2020.

SHIMOKAWA, Y.; KOBAYASHI, R. Practice of architectural education DX using virtual space: Real-scale observation and discussion

of architectural. KIT progress 31, p. 64–73, 2023.

AHMAD, K.B.; HUSSAIN, H.A.; MOSTAFA, Z.A. The application of virtual reality technology in architectural pedagogy for building

constructions. Alexandria Engineering Journal, Volume 58, p. 713–723, 2019. DOI: https://doi.org/10.1016/j.aej.2019.06.002

WANG, P.; PENG, WU, P.; WANG, J. CHI, H.-L.; WANG, X. A Critical Review of the Use of Virtual Reality in Construction Engineering

Education and Training. International Journal of Environmental Research and Public Health, Volume 15, p. 1-18, 2018. DOI: https://

doi.org/10.3390/ijerph15061204

Published

2024-10-07

How to Cite

MANDOLA, Juliana Bambini; IMAI, César. Exploring Virtual Reality as a Pedagogical Tool in Architectural Project Analysis. In: NATIONAL MEETING OF BUILT ENVIRONMENT TECHNOLOGY, 20., 2024. Anais [...]. Porto Alegre: ANTAC, 2024. p. 1–12. DOI: 10.46421/entac.v20i1.6233. Disponível em: https://eventos.antac.org.br/index.php/entac/article/view/6233. Acesso em: 22 nov. 2024.

Issue

Section

Tecnologia da Informação e Comunicação

Most read articles by the same author(s)

Similar Articles

<< < 16 17 18 19 20 21 22 23 24 25 > >> 

You may also start an advanced similarity search for this article.