IMMERSIVE VIRTUAL SIMULATIONS IN ARCHITECTURAL PROJECTS: GAME ENGINES AS A PRACTICE IN COLLABORATIVE PROJECT

Authors

  • Juliana Bambini Mandola Universidade Estadual de Londrina
  • Fernando Gargantini Graton Universidade Estadual de Londrina
  • César Imai Universidade Estadual de Londrina

DOI:

https://doi.org/10.29327/sbqp2021.438146

Keywords:

Immersive Virtual Simulation, Game Engines, Virtual Reality, Collaborative Design

Abstract

The practice of architectural design is changing rapidly and constantly due to the vast developments in Information and Communication Technology, where new dimensions of representation in the digital world are being developed in order to meet different design situations and ensure more efficient communication between all agents involved. New instruments to support the design process in partnership with users are being explored, such as immersive virtual simulations through the associated use of interactive game mechanisms and Virtual Reality (VR) technology. This article aims to investigate the potential of using game engines with VR in the practice of collaborative design through the elaboration of interactions in the virtual environment. This experience is part of the author's master's research which, at this stage, aims to enable the development of an immersive and interactive virtual simulation platform that can help in the communication process between users and designers and will enable the adoption of game engines in the practice of collaborative project.

References

BUHAMMOOD, A.H.; ABANDA, F.H.; GARSTECKI, P.; MANJIA, M.B.; PETTANG, C.; ABDULLAHI,A.M. Coupling BIM and Game Engine Technologies for Construction KnowledgeEnhancement. Int. J. Gaming Comput. Mediat. Simulations, 12, 38-63, 2020.

CAIXETA, M. C. B. F.; FABRICIO, M. M. Métodos e Instrumentos de Apoio ao Co-Design noProcesso de Projeto de Edifício. Ambiente Construído, Porto Alegre, v. 18, n. 1, p. 111-131,jan/mar 2018.

DELIBERADOR, M. S.; KOWALTOWSKI, D. C. C. K. O Jogo como Ferramenta de Apoio aoPrograma Arquitetônico de Escolas Públicas. PARC Pesquisa em Arquitetura e Construção,Campinas – SP, v. 6, n. 2, p. 85-102, junho 2015. Disponível em<http://periodicos.sbu.unicamp.br/ojs/index.php/parc/article/view/ 8634985>. Acesso em: 10de jun. 2020.

DRESCH, A.; LACERDA, D. P.; ANTUNES JUNIOR, J. A. V. Design Science Research: Método depesquisa para avanço da ciência e tecnologia. Porto Alegre: Bookman, 2015.

GEGANA, G.; THIODORE, J.; GUNAWAN, F. Study of Lighting and Material Iterations in FullScale Model Using Virtual Reality and Interactive Architectural Representation. IOPConference Series: Earth and Environmental Science. 238. 012025. 10.1088/1755-1315/238/1/012025, 2019.

MOURA, A. C. M.; CAMPAGNA, M. Co-Design: digital tools for knowledge-building anddecision-making in planning and design. DisegnareCON, v. 11, n. 20, june 2018.

TAYEH, R.; ISSA, R. Interactive Holograms for Construction Coordination and Quantification.

Journal of Management in Engineering. 36. 04020079. 10.1061/(ASCE)ME.1943-5479.0000847,2020.

Published

2021-11-19

How to Cite

Bambini Mandola, J. ., Gargantini Graton, F. ., & Imai, C. . (2021). IMMERSIVE VIRTUAL SIMULATIONS IN ARCHITECTURAL PROJECTS: GAME ENGINES AS A PRACTICE IN COLLABORATIVE PROJECT. SIMPÓSIO BRASILEIRO DE QUALIDADE DE PROJETO DO AMBIENTE CONSTRUÍDO, 7, 1–10. https://doi.org/10.29327/sbqp2021.438146

Issue

Section

Inovações tecnológicas e de informação no desenvolvimento do projeto

Most read articles by the same author(s)

Similar Articles

<< < 6 7 8 9 10 11 12 13 14 15 > >> 

You may also start an advanced similarity search for this article.